This will hit every single mob in the pack with lightening damage and put a Lightning DoT on them as well.Įach tick from every single DoT has a 10% of granting you Thunder Cloud, which lets you cast Thunder IV again for free. To top off this half of the rotation, you'll be casting Thunder IV. It's also required for casting Fire IV or Blizzard IV. Not only does the buff grant you 15% bonus Magic Damage, but for every 30s you manage to keep it up, you will be granted one Polyglot, which are used to cast your most powerful spells. This is the most important part of both BLM rotations, and you will be casting around the idea of keeping this spell up at all times. It's also an AoE spell, so you'll do a bit of damage to everything in the pack.
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Freeze Grants you a full stack of Umbral Ice, and one Umbral Heart, which is all you need for the AoE rotation. This has multiple advantages over casting Blizzard III and into Blizzard IV to gain your Umbral Hearts, the first being time. To start off with, you'll be targeting the beefiest target in the pack of mobs your tank has pulled and cast Freeze. Umbral Soul (Spam until next pack of mobs or boss is pulled).Thunder IV (and again, every time Thunder Cloud procs).Some black mages think you should start off the same as your single target rotation. We'll be starting with the AoE rotation first, since more often than not in a dungeon or raid you'll be building off this rotation to go into your single target rotation. You must have an in-depth knowledge of the class's mechanics to make the best used of a black mage at endgame. Like many other classes, the AoE (multiple target) rotation is more simple than its single target counterpart. A BLM has two distinct rotations for either situation.