Role-Playing games on the console were also fairly scarce, especially compared to the Playstation 2. The Resident Evil games were also the only source of adventure-horror games on the console aside from Eternal Darkness, which I think is a really great horror game with lots of interesting ideas. The Legend Of Zelda:Twilight Princess tried too hard to please its “hardcore gamerz” fanbase and to look cool, so I still found the experience slightly dissapointing. Starfox Adventures was also decent, but far from great. I really loved The Legend Of Zelda: The Wind Waker for what it was, despite a few problems it had. So, more traditional adventure games were put on the console. Only The Incredible Hulk:Total Destruction, True Crime, or even GUN were open-world on the consoles. The Gamecube had plenty of adventure games and, despite open-world games becoming more and more of a thing, the Gamecube had very few open-world games. Loved ones turning against you is one of the things I personally would fear the most in these kinds of scenarios and what makes it so scary. This one is more sad and depressing than outright evil or hateable. The strong love and emotional bond the girls built up with their teacher threatens to be their downfall in the end, even if Megumi tried her hardest to avoid that by keeping herself away from them in fear of hurting them. Only to be “reunited” with them later on in the story, but not under happy circumstances as you may think. But soon disaster strikes and she is ripped from their lives, leaving the girls (and especially the main character) in the state they are in for most of the series. The friendly, caring and compassionate teacher of the girls soon becomes a motherly figure after certain events and is the person that manages to keep everyone together and happy and is levelheaded enough to plan their next steps. I tried to keep it to one entry per franchise but I had to get this one in here.
Momodora reverie under the moonlight hazel badge movie#
It’s a deconstruction of the genre if you want to call it that, and it puts YOU as the main villain, how cool is that? I read it borrows strongly from the movie “Apocalypse Now” (that I haven’t seen) which again takes the storyline from “The Heart of Darkness” (which I tried to read once but didn’t get very far), so if movies or books are more your thing I guess you could check out those, too. The ending is similarly depressing, putting a nice twist on the usual black and white morality of shooters. The game even goes so far to berate you, the player, for making him do these things via hidden messages in loading screens. But slowly it turns into a PTSD-ridden psychological nightmare as the sanity of the main character begins to unravel while he has to do more and more immoral choices and commit numerous atrocities to reach his end goal. It starts off as a regular first person shooter, good American soldiers against bad Arabic goons, standard fare. Spec Ops: The Line was one of the best games I ever played.